is another game from Echelon Games of Earth: 2025 fame (formerly Solaria
Games). It is fantasy-based
and basically the
same sort of menu-driven kingdom management game as many others,
except with some interesting differences. Every action in the game
(attacking, building, etc) takes game time to complete (almost a real-time
game). The game also does a good job of putting an emphasis on politics
and cooperation, as well as a slight geographical aspect.
The game is set in one large World, and this is broken into several
Islands (at least 10). Each Island in turn contains several Kingdoms
(about 50?). Finally, each Kingdom contains up to 25 Provinces (typically
10) - and you are put in charge of a Province. Each Kingdom is pretty
much a randomly generated team - a Regent must be voted who gains
an advantage and dictates the relationships with other kingdoms.
To become Regent you require a certain percentage of the votes, and
your votes depends on your power (so you can certainly bully your way
into the position but it will damage the kingdom as a whole).
War of Conquest
is a massively multplayer strategy game which awards cash prizes.
It is free to play, but the trick is that you can spend money
(indirectly via PayPal) to gain advantages during the game (such as
special technologies). You develop a nation through a large
technological range while competing for control of mysterious orbs that
are scattered throughout the landscape.
Warring Factions -
Remnants of the Crimson Moon. This is a massively multiplayer and
highly complex space strategy simulation.